D&D Curse of Strahd 5e PDF Free Download
D&D Curse of Strahd PDF Free Download: I bought this PDF to run for my group once we finish our current campaign, Princes of the Apocalypse. Wanting something of a change from the big, glorious dungeons of Princes, we talked back and forth and decided to go for Curse of Strahd PDF thinking the atmosphere and horror elements would be refreshing.
Curse of Strahd is a fairly free-form adventure where the characters are drawn into Barovia and must defeat Strahd to escape.
The location of three essential magic items, the identity of an NPC ally, and the location of Strahd himself are determined by a reading from the Tarokka Deck.
Unravel the mysteries of Ravenloft in this dread adventure for the world’s greatest roleplaying game
Under seething tempest mists, the vampire Count Strahd von Zarovich stands Silhouetted against the old mass of Castle Ravenloft. Thundering thunder pounds the Castle towers. The breeze’s crying increments as he turns his look down toward the town of Barovia.
Far underneath, yet not past his sharp visual perception, a gathering of experience has quite recently entered his space. Strahd’s face shapes the barest trace of a grin as his dim arrangement unfurls. He realized they were coming, and he knows why they came – all as indicated by his arrangement. A lightning streak tears through the murkiness, however, Strahd is gone.
Just the yelling of the breeze fills the 12 PM air. The ace of Castle Ravenloft is having visitors for dinner. And you are welcomed.
After receiving the book and reading through, I honestly can not wait to run this adventure.
Firstly, the quality of the book itself is excellent. The accompanying artwork, layout, color scheme and maps are all beautifully thought out, well ordered and presented on very good quality paper.
DnD books obviously cost a good amount of cash and, thankfully, this book feels like you are really getting your money’s worth.
The campaign is very well written with solid characters, lore and locations. Strahd himself is described well, he is a fun villain and there are plenty of tips on how to make him a diabolical, scheming foe for your players.
There’s also an interesting semi-random element to the campaign structure, which I won’t go into detail about for spoiler reasons, but it’s a novel idea that I think will be a lot of fun, especially if you end up running this adventure again.
This is a pretty open-ended game which means you, as a DM, will need to put the work in beforehand to get it all ready, but every step of the story is well explained and laid out so once the work is done I think even new DMs will be able to run this easily. Again, the book guides you with helpful tips and details on how to create an atmosphere of horror, run the monsters and role play all of the non-player characters.
The only minor gripe I have is Castle Ravenloft. Though the included map is beautiful, expansive and will make for an incredibly memorable location, the map is isometric and highly stylized. This means it is quite impractical as a battle map if you want to use it like that, either online or with miniatures.
With all of the maps in the book being really wonderful Mike Schley’s top-down examples, the jarring difference for Castle Ravenloft, the finale and main focus of the entire game, is a big shame. Saying that, the map is still usable, even if just for reference and flavor but personally I am going to re-draw it in a more practical format for when my players decide to visit.
The new D&D experience Curse of Strahd comes out on March 15.. I went to the rear of the book immediately to see the overlay out guide and afterward I flipped through page by page. My underlying impressions were certain, the book looks extraordinary and the maps in the book and the foldout are amazing.
This book is 256 pages of gothic goodness loaded with fear, beasts, enchantment and more it’s an extremely strong buy that will give a long stretch of time of interactivity, particularly since it is intended to be re-playable. This book will give you all that you have to run Cos as a crusade or furnish you with an important sourcebook for adding Gothic frightfulness components to your own battle.
Also Read: Xanathar’s Guide To Everything pdf download
Curse of Strahd PDF Chapter’s
Chapter 1: Into the Mists: Covers Strahd’s backstory and gives instructions for the Tarokka reading and provides possible adventure hooks.
Chapter 2: The Lands of Barovia: Gives the lay of the land and the effects on magic.
Chapter 3: The Village of Barovia: Tells about the areas of the Village of Barovia.
Chapter 4: Castle Ravenloft: Tells about the areas of Castle Ravenloft.
Chapter 5: The Town of Vallaki: Tells about the areas of Vallaki.
Chapter 6: Old Bonegrinder: Tells about areas of this Night Hag infested windmill.
Chapter 7: Argynvostholt: Tells about the mansion that houses the revenants of the fallen Order of the Silver Dragon.
Chapter 8: The Village of Krezk: Is about the Village of Krezk and it’s abbey.
Chapter 9: Tsolenka Pass: Is about the encounter on the way to the Amber Temple.
Chapter 10: The Ruins of Berez: Is about the ruins currently being overused by Baba Lyasaga and her Creeping Hut.
Chapter 11: Van Richten’s Tower: Is about the tower where Rudolph Van Richten used to hide.
Chapter 12: The Wizard of Wines: Says how the characters can get the winery to give joy to Barovians again.
Chapter 13: The Amber Temple: Tells about the forbidden temple where Strahd became a Vampire.
Chapter 14: Yester Hill: The hill where the druids are bringing life to Wintersplinter, the Tree Blight.
Chapter 15: Werewolf Den: The home of the werewolf pack.
Curse of Strahd PDF Download
Publisher:- Wizards of the Coast
Publication date:- March 15, 2016
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